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Route between two locations with waypoints in Google Map Android API V2. This article is an extension to the article titled Drawing driving route directions between two locations using Google Directions in Google Map Android API V2. In this application, the first two touched positions in the Map is start point and end point respectively. Also user is allowed to input upto 8 waypoints which is the maximum limit allowed to the non business users of the Google Map. After entering the required waypoints, on clicking the button Draw Route, a route from start location to end location including the waypoints will be drawn in the Google Map Android API V2. A screenshot of the application is available in the Figure 7. This application makes use of Google Map Android API V2 and Google Directions API. This application is developed in Eclipse 4. ADT plugin 2. 1. Android SDK 2. Android device Android 2. Ginger. Bread. 1. Download Path Apk For Gingerbread' title='Download Path Apk For Gingerbread' />Create a new Android application project namely Location. Waypoint. Map. V2Figure 1 Create new Android application project. Configure the project. Figure 2 Configure the Android project. Design application launcher icon. Figure 3 Design application launcher icon. Create a blank activity. Figure 4 Create a blank activity. Enter Main. Activity details. Figure 5 Enter Main. Activity Details. RAT-B3gu5QuqGZklRbh6DBoVWHc47FeWriMVsVSbMXhu_A3L86PQomzBZY0kQE4Xw=h900' alt='Download Path Apk For Gingerbread House' title='Download Path Apk For Gingerbread House' />Download and configure Google Play Services Library in Eclipse. Google Map for Android is now integrated with Google Play Services. So we need to set up Google Play Service Library for developing Google Map application in Android. Please follow the given below link to setup Google Play Service library in Eclipse. Add Google Play Services Library to this project. Figure 6 Link Google Play Services Library. Get the API key for Google Maps Android API V2. We need to get an API key from Google to use Google Maps in Android application. The first step is to download the SDK. Use the link given at the end of this post and download the latest version of the Android SDK from there. Download Path Apk For Gingerbread' title='Download Path Apk For Gingerbread' />NookManager bootable image download ClockWorkMod bootable image, available as either a 128MB or 2GB sized file, once imaged onto your microSD card. Please follow the given below link to get the API key for Google Maps Android API v. Add Android Support library to this project. By default, Android support library android support v. Eclipse IDE to the directory libs. If it is not added, we can do it manually by doing the following steps Open Project Explorer by Clicking Window Show View Project ExplorerRight click this project. Then from popup menu, Click Android Tools Add Support Library 1. Update the file resvaluesstrings. Location. Waypoint. Map. V2lt string. Settingslt string. Hello worldlt string. Draw Routelt string. Update the layout file reslayoutactivitymain. Relative. Layout xmlns androidhttp schemas. Main. Activity. Parent. Bottomtrue. Horizontaltrue. Relative. Layout. Create a new class namely Directions. JSONParser in the file srcinwptrafficanalyzerlocationwaypointmapv. Directions. JSONParser. Array. List. import java. Hash. Map. import java. List. import org. JSONArray. import org. JSONException. import org. JSONObject. import com. Lat. Lng. public class Directions. JSONParser. Receives a JSONObject and returns a list of lists containing latitude and longitude. Listlt Listlt Hash. Maplt String,String parseJSONObject j. Object. Listlt Listlt Hash. Maplt String, String routes new Array. Listlt Listlt Hash. Maplt String,String. JSONArray j. Routes null. JSONArray j. Legs null. JSONArray j. Steps null. Routes j. Object. JSONArrayroutes. Traversing all routes. Routes. length i. Legs JSONObjectj. Routes. geti. get. JSONArraylegs. List path new Array. Listlt Hash. Maplt String, String. Traversing all legs. Legs. length j. Steps JSONObjectj. Legs. getj. get. JSONArraysteps. Traversing all steps. Steps. length k. String polyline. StringJSONObjectJSONObjectj. Steps. getk. getpolyline. Listlt Lat. Lng list decode. Polypolyline. Traversing all points. Hash. Maplt String, String hm new Hash. Maplt String, String. Double. to. StringLat. Lnglist. getl. Double. StringLat. Lnglist. JSONException e. Stack. Trace. catch Exception e. Method to decode polyline points. Courtesy jeffreysambells. Listlt Lat. Lng decode. PolyString encoded. Listlt Lat. Lng poly new Array. Listlt Lat. Lng. Atindex 6. Atindex 6. 3. Lat. Lng p new Lat. Lngdouble lat 1. E5. double lng 1. E5. poly. addp. Update the class Main. Activity in the file srcinwptrafficanalyzerlocationwaypointmapv. Main. Activity. java. Buffered. Reader. IOException. import java. Input. Stream. import java. Input. Stream. Reader. Http. URLConnection. URL. import java. Array. List. import java. Hash. Map. import java. List. import org. JSONObject. import android. Color. import android. Async. Task. import android. Bundle. import android. Fragment. Activity. Log. import android. Menu. import android. View. import android. View. On. Click. Listener. Button. import com. Google. Map. import com. Google. Map. On. Map. Click. Listener. import com. Google. Map. On. Map. Long. Click. Listener. Support. Map. Fragment. Bitmap. Descriptor. Factory. import com. Lat. Lng. import com. Marker. Options. import com. Polyline. Options. Main. Activity extends Fragment. Activity. Google. Map map. Array. Listlt Lat. Lng marker. Points. CreateBundle saved. Instance. State. Createsaved. Instance. State. set. Content. ViewR. layout. Initializing. marker. Points new Array. Listlt Lat. Lng. Getting reference to Support. Map. Fragment of the activitymain. Support. Map. Fragment fm Support. Map. Fragmentget. Support. Fragment. Manager. find. Fragment. By. IdR. id. map. Getting reference to Button. Button btn. Draw Buttonfind. View. By. IdR. id. Getting Map for the Support. Map. Fragment. map fm. Map. Enable My. Location Button in the Map. My. Location. Enabledtrue. Setting onclick event listener for the map. On. Map. Click. Listenernew On. Map. Click. Listener. Override. public void on. Map. ClickLat. Lng point. Already 1. 0 locations with 8 waypoints and 1 start location and 1 end location. Upto 8 waypoints are allowed in a query for non business users. Points. size 1. Adding new item to the Array. List. marker. Points. Creating Marker. Options. Download World Aeronautical Charts Noaa. Marker. Options options new Marker. Options. Setting the position of the marker. For the start location, the color of marker is GREEN and. RED and. for the rest of markers, the color is AZURE. Points. size1. Bitmap. Descriptor. Factory. MarkerBitmap. Descriptor. Factory. HUEGREEN. Points. size2. Bitmap. Descriptor. Factory. MarkerBitmap. Descriptor. Factory. HUERED. Bitmap. Descriptor. Factory. MarkerBitmap. Descriptor. Factory. HUEAZURE. Add new marker to the Google Map Android API V2. Markeroptions. The map will be cleared on long click. On. Map. Long. Click. Listenernew On. Map. Long. Click. Listener. Override. public void on. Map. Long. ClickLat. Lng point. Removes all the points from Google Map. Removes all the points in the Array. List. marker. Points. Click event handler for Button btndraw. Draw. set. On. Click. Listenernew On. Click. Listener. Override. ClickView v. Checks, whether start and end locations are captured. Points. size 2. Lat. Lng origin marker. Points. get0. Lat. Lng dest marker. Points. Getting URL to the Google Directions API. String url get. Directions. Urlorigin, dest. Review Zombies, Run Is A Fantastic App, As Long As You Like Working Out More Than You Like Zombies. When we first took a look at Zombies, Run I said that, while the concept is great, I hoped it would be 8 worth of amazing. Not to spoil the ending to this story right away, but the short version is probably. This app could easily be worth 8 to many users. But not for the reasons you might think. And, before you start reaching for your wallet, you need to answer one very important question are you willing to commit to a workout routine Game Of Moans To call Zombies, RunThe developers refer to it as a game, but most games require that there be gameplay elements, the ability to lose, and some level of either skill or luck involved to win. While technically, the game does have the first two elements, there is virtually nothing on the third. As long as you are capable of moving slightly faster than youre currently moving for a bit, its impossible to lose. Which is actually a very good thing. Heres how the app works. There are 2. 3 missions with 7 more on the way to choose from. You pick a mission before you start your run and let it play. Pop your head phones in and put your phone in your pocket and youre on your way. All the other instructions are done via audio prompts. The story begins with a cut scene where you hear the story and dialogue with other characters. After a minute or two, youll be dropped into your music playlist. This is where the bulk of the action happens. While music is optional, I highly recommend it as it makes everything much less boring and gives you a frame of reference in case something goes wrong more on that in a bit. During songs, you will occasionally here robo prompts over your music like Collected a bottle of water, or Collected a med kit. More importantly, youll also hear the automated voice say Warning Zombies X Meters. Its at this point that you run. This mechanic threw me for a loop on my first run. For a bit of context, I am not a runner. I enjoy a good walk pretty regularly, but running is not my thing. Thankfully, this app follows your pace. If you want to run, run. If you want to walk, walk. Whatever suits your physical needs. The very first cut scene ends with a radio operator telling you, rather emphatically, to RUN Being a good little survivor, I obeyed, upping my pace from a steady walk to more of a jog. After about a minute, I hear a warning that there are zombies 1. I wasnt sure if I should run faster, slow down, change direction, or how to react. The user is given no indication at this point what to do. Since Id already been told by my radio operator to run, I slowed down, assuming the warning meant there were zombies ahead. The zombies caught me. What was frustrating about that was not that I got caught by zombies, but that I didnt notice until about two songs later. I heard an audio prompt that sounded like Items dropped. Zombies distracted. However, since these alerts play over the music, it was difficult to tell. Those four words, however, were my only indication that I had died. About two songs later I decided to pull my phone out to see why I hadnt received any more instructions and my feed of events informed me I was dead. Making Archtop Guitar. Sad times. The moral of the story is dont trust the cut scenes. During your runs, ignore any and all commands from voice acted characters to run. Only run when mid song alerts tell you there are zombies nearby and, at that point, pick up the pace until it says Zombies evaded. It only took me one zombie attack to figure this out, but it would be nice if the app was more up front about how this works. Back At The Base. The web interface looks much nicer than the Android app. When youre not running, the app has a selection of non running features to use. For starters, theres the Supplies tab, where you allocate the items youve picked up to different parts of the base. The base has several sections that can each be leveled up if you collect and assign enough of the right kind of items to it. The upgrades are largely useless outside providing a tangible feeling of progress. Anyone whos ever played an MMORPG, though, can tell you how addicting steadily increasing numbers can be. Runners can also create an optional and free Zombie. Link account. When enabled, all your runs will be automatically synced to the apps online counterpart. Login and you can see a summary of your runs. At the moment, the summaries consist of a feed of items youve collected and zombie encounters. You can also see how far you ran, how long it took, and how fast you ran on average. The company promises that very soon well see maps integrated, so you can also review where you ran. Each run is laid out in a timeline, showing every event, item, and zombie encounter. Fitness enthusiasts will probably find the tracking features lacking. There doesnt seem to be the ability to keep track of calories burned, nor is there a way to customize the length of a workout beforehand. Each mission runs between 3. After the mission is over, runners can continue running and, as of the most recent release, can continue to pick up items. However, its difficult to tell when a mission is finished, and any run less than 3. Still, for anyone attempting a decent workout, a minimum of a half hour with no real upper limit on the workouts is a pretty easy target to hit. Soundtracks For The End Of The World. One of the major components of the app is the music which, as of right now, needs to be downloaded locally. The app allows you to select from playlists youve made previously, although its more than a little unclear how to go about creating them. The app doesnt seem to tie in to the Play Music app, nor Spotify which I use for most of my music needs. Two playlists were ready for me made from the couple dozen songs I still had on my SD card from over a year ago. If these files werent already on my device and auto detected, I would have had a very hard time figuring out how get music in the app. A Note On The UI Left The apps landing page. Center Swipe up to open the door. Right. to an ordered list While most of the UI takes place audibly and even that interface needs a bit of work, it feels necessary to point out that the UI of the app itself is generally atrocious. It still uses the old style Gingerbread tabs. This wouldnt be too big of a deal, except that the first tab, Home, is an image of a door to the outside of the compound. Sliding up on this door, which is meant to simulate leaving the base, merely takes you to the next tab, Missions. Its nice that theyre going for this illusion, but the giant tabs at the top break the illusion rather quickly and make the entire Home tab feel pointless. Moreover, the Missions tab is just a black, scrollable list. It would make more sense, given the context, to at least make that tab a poster board, or a computer monitor with a stylized scrollable missions list. At least then the illusion would be consistent. Since this is tertiary to the main point of the app, Im willing to give it a pass. As stated before, there are other, more pressing issues that need to get ironed out, like notifications for when a mission has ended, and better instructions for how to add music. Still, it would be nice to see support for Ice Cream Sandwich style UIs.